11/19/2023 0 Comments Codename cure singleplayer![]() ![]() There was an incredible amount of work that was put into balancing and perfecting those maps to make them as effective as possible, and csv_neighborhood when it was still cbe_surv_neighborhood was essentially the best cbe_surv was ever going to get. the general rule of thumb for original cbe_surv and csv_ is that having 3 entrances to every room or location ensures that every single possible location cannot be used as a choke spot or camping spot without serious teamwork and organization between players. ![]() csv_neighborhood is the only surviving remnant of cbe_surv in retail, and if you look at it, take note of how every room has at least 3 entrances, how there's some closet rooms that have been blocked off/removed, etc. The strategy wasn't to alternate zombie spawns, but to make sure there was no bottlenecks for zombies without requiring extreme teamwork. This was already in original cbe_survs as well. The sentry could also have reduced damage in survival mode, making it more supportive damage then straight killing zombies outright. Originally posted by Ohke Tek:Spawn locations of zombies could also be altered so there is no corner to camp in. I'll see if I can't get that program running somehow. ![]() Thanks for the response, much appreciated. These are just some suggestions and if someone that can mod wants to give it a shot, let me know, :). The first thought my girlfriend and I had is that classes would make this like ten times better and more fun the first time we played it. Teamwork is a bonus to adding classes in a mainly "worry about yourself" state survival mode is in now. Spawn locations of zombies could also be altered so there is no corner to camp in. Or better even, have the loot crates be the only way to replenish a percentage of the supply crates and sentry during the wave breaks, thus being the only way to regenerate them and keeping the same kind of system that is in place (The "scavenge" for supplies). Since it is wave based, would not increasing zombie health per wave prevent corner camping? Also slightly reducing Supply Crate health and turret health and once they are destroyed there's no getting them back, forcing you to relocate further from the horde before they get too close. I'm currently using Linux for my OS so not sure if I can run that using WINE or something. ![]()
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